2020年上半年VR/AR行业报告
2020年走入下半场,回顾上半年,由于疫情原因VR、AR产业各领域受到不同程度影响。
线上来看,由疫情带来的“宅经济”,带动了C端消费,硬件销量、用户活跃度、内容销量等均出现了不同程度的提升,多款VR游戏在上半年销量大增,甚至出现上线短短数周收入超过100万美元的游戏,C端VR游戏产业步入良性循环。
而硬件端,由于生产产线短暂停滞,Oculus Quest、Vavle Index等设备均出现断货,直到6、7月份才开始逐渐恢复供货。
上半年VR、AR硬件新品频出
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